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Unreal Engine 5

v5.2.1

Genre

Souls-like,

First-person

Team Size

6 Programmers

4 Game Designers

7 Artists

1 Sound Designer

Project Duration

8 months

Summary

Remanence is a school project currently in the polishing phase at DigiPen Institute of Technology. The goal was to create a 3D game using Unreal Engine over the course of eight months. After being greenlit, the game moved into further refinement, preparing for its upcoming Steam release later this year.

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Set in a post-apocalyptic world consumed by a ferrofluid-like nanobot, Remanence combines first-person gameplay with challenging souls-like mechanics. Our aim was to craft a world that is not only immersive but also offers a meaningful challenge—despite the tight development timeline.

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To stay on track, the team carefully assessed the game’s scope to ensure it was achievable. Through diligent planning, continuous playtesting, and rapid iteration, we successfully brought our vision to life. 

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I was the Producer for this team from August 2023 to May 2024.

It was a pleasure to work with every one of these talented and dedicated individuals that made this school project possible!

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My main role on the project was Production. ​

  • It was my main goal to get the team on track and rolling right away. Digipen structures game projects by milestone, and we loosely formed "sprints" around them. To begin our planning for these milestones, all team leads held weekly meetings to set goals for the week while addressing issues encountered during the development process.

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  • Each team lead was responsible for creating a backlog of tasks. I had our game designers create User Stories for us to build our task list off of. From there it gave the rest of the team a jumping off point to create subtasks.​

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User Story Example
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Backlog as of 10/23/2024
  • Team organization was defined through strike teams to facilitate communication between disciplines. This enabled the other disciplines to work together easily on tasks that were assigned to them. To prevent siloing, I held weekly meetings with leads to make sure everyone was on the same page.

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  • We used ClickUp as our tracking tool for tasks, as it was free and usable for a team as large as ours. Team leads had spreadsheets and documentation linked to every task to help with clarity of what was being asked of team members.

Kanban Board of Phases Used during
(August 2023 - May 2024)

 

My secondary discipline was Concept Art/Modeling.​

  • When time allowed, I did some general environment concept art for our game.

  • I wanted to capture a moody, brutalist atmosphere and convey what the ferrofluid nanobots could create within the environment in our game. 

  • Under the guidance of our Art Director, Simi Randhawa, we developed a overall look and feel for the game.

  • I assisted with modeling the tank enemy of the game. He's a very bouncy boy.

  • Original concept art of the tank was done by Levi Yang, i only did the modeling. Rigging/Animation done by Zeke Lacy.​

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Environment work by Liz Ponkow
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Tank Enemy as seen in game
May 2024
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